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Cleric

(image)

A Cleric is adapt at both their magical abilities and the use of their maces, as the Dwarves have found out. They have the cure ability, a tool they use for their sadistic pleasure. Terribly seductive, they are both feared and admired for their beauty and cruelty.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison.

Advances from: Sorceress
Advances to:
Cost: 60
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDEE Dark Elf Cleric
Abilities: cures, heals +8
(image)mace
impact
8 - 4
melee
(image)magic torture
fire
9 - 4
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold10%
arcane0%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef-0%
Deep Water10020%
Flat140%
Forest250%
Frozen320%
Hills160%
Impassable1000%
Mountains260%
Mushroom Grove160%
Sand230%
Shallow Water220%
Swamp220%
Unwalkable1000%
Village160%